Nintendo Life Review – Ninja Gaiden 3: Razor’s Edge (Wii U)
Bloody hell
It’s been a long time since master ninja Ryu Hayabusa infiltrated a Nintendo home console, with 1995’s Ninja Gaiden Trilogy for the SNES marking his last appearance. Tecmo Koei decided the time was finally right for Ryu to make his return with Ninja Gaiden 3: Razor’s Edge, a souped-up, improved version of Ninja Gaiden 3, which launched on the 360 and PS3 earlier this year. We’d roll out the red carpet, but Ryu’s already done a good job staining the ground that colour himself.
While in the context of the story Ryu is presented as a calm, serene man dedicated to his duty, in practice he is the ultimate “flip out and kill people” kind of ninja. Combat in Razor’s Edge centers on fighting large groups of enemies at a time and killing them in delightfully brutal ways. Ryu has several weapons in his arsenal, from his trusty Dragon Sword to metal claws on his hands and feet to a giant staff, as well as many others. Each introduces a unique play style that will compliment different situations; for example, dual katanas are much faster and allow for flashy combos, while the giant scythe is much slower but deals massive damage.

