Cross-Generation Clash of Heroes

I’ve written many times about how much I love Capcom fighting games. I’m drawn to them like a moth to a flame, or like a high school girl to a jerk who won’t pay attention to her. I had been meaning to check out Tatsunoko vs. Capcom for Wii for a while now, but I for some reason had it in my head that I didn’t want to play it without an arcade stick. Then I remembered that the d-pad on the Wii’s Classic Controller, unlike the one on the Xbox 360 controller, actually works, and my amazing wife added the game to our GameFly queue as a surprise.
We both really, really like it. Christina has given a few different fighting games a try but they’ve never really stuck with her. She doesn’t want to have to learn hitboxes and frame data (and honestly neither do I), so Tatsunoko vs. Capcom has been quite delicious to her, like a juicy orange on a warm summer day. It’s certainly technical if you want it to be, but it’s also very casual-friendly if you just want to learn a few special moves and button mash most of your way through it.







