(I originally posted this article on Bits ‘n’ Bytes Gaming on February 1, 2011)
You can tell a game is going to kick your ass when the MAIN MENU MUSIC is more intense than the final boss music in most other games.
I, being a longtime Treasure fan (having spent a large portion of my youth playing Gunstar Heroes and Dynamite Headdy on my Sega Genesis, which to this day are two of my favorite games) was overjoyed when the Japan-only Nintendo 64 game Sin & Punishment was finally made available to a North American audience via the Wii’s Virtual Console. It was really campy (naturally) and amazingly hard, but I loved it all the same.
Then Nintendo released Sin & Punishment: Star Successor for the Wii, which I consider one of the most dangerous games ever released. This game not only throws an incredible difficulty level at you, but it’s also designed in such a way as to make you feel worse about yourself every time you screw up.