Category: Nintendo

UnderAchieving

As I’ve mentioned before, Wii U will be my only console going into the next round. There are still a lot of unknown variables concerning the system and how it works, so it’s a very exciting time to speculate and daydream. I could go on for days about things that I want to see implemented, but there’s one thing that I absolutely don’t want to see: Achievements.

That might seem strange, as I’ve professed my fondness for Achievements before (and, in fact, my Gamerscore and Trophy List are displayed just to the right of this post), but to me Achievements kind of defined the Xbox 360. It was a new thing, a new mechanic to play with and experience and I’ve certainly gotten a lot of mileage out of it. It’s just not something I want to see on a Nintendo console.

I don’t know about you, but Achievements change how I play games. It’s not a conscious thing; I’ve kinda got OCD about them. If I know that playing a certain way or doing a specific thing is going to earn me an achievement, that’s what I do when I play the game. For example, in Mirror’s Edge there’s an Achievement for never firing a gun the entire game. That was all fine and good until I got to a room full of armed guards and couldn’t disarm them fast enough. I died so many times I just hung the game up.

I’m not saying that what I’m doing is an acceptable way to play games, because it’s not. I just can’t help it. If I know that I’m going to miss something it drives me insane. I don’t 100% every game I play, but I try to get as many Achievements as I can with a reasonable amount of effort. So if there’s an Achievement like “kill 1000 enemies” you can bet your ass I’m going to grind away until I get it.

On Monogamy

I was thinking about the future of video games, as I often do, and where they will fit in my life as time goes on. Video games will always be an important part of my life, so don’t worry, this isn’t one of my semi-regular emo posts again. I’ve just been thinking a lot about how I “consume” video games and what’s the best way for me to continue enjoying them.

Right now I write for three gaming sites – Nintendo Life, Push Square and KINECTaku – which each focus on one member of the “Big Three” gaming companies. For two console generations now I’ve owned all three major consoles and purchased games with steadily increasing frequency. Christina, however, was always a one-console-at-a-time gal, owning only a Wii until I moved in with my shiny Xbox 360. A few years down the line a new Bleach video game was announced, cementing a PlayStation 3 purchase for us.

Dropping the (Poké) Ball

If you ask me, Nintendo has really dropped the ball with this generation of Pokémon games.

According to Nintendo Life, Game Freak director Junichi Masuda hinted to watch the upcoming episode of Pokémon Smash, a Sunday evening Pokémon television program in Japan, when asked about sequels to Black and White. There have been plenty of announcements for Pokémon games since Black and White launched last year and each one has disappointed me more than the last.

Mechanical Failure

Don’t you hate it when one simple design choice ruins an entire game?

As a 3DS Ambassador, I got 10 free Game Boy Advance games via download, including Fire Emblem: The Sacred Stones. I haven’t played much Fire Emblem despite owning both Path of Radiance and Radiant Dawn, but James, editor at Nintendo Life, asked me if I’d review it as my first Nintendo Life assignment. I agreed.

I’m not super into strategy RPGs, but I do love me some Shining Force and Final Fantasy Tactics, and I’d always wanted to really get into Fire Emblem. I liked the look of it and the “rock-paper-scissors” weapon balance was super fun. The writing was good and I loved the character designs. Things were looking good!

Review: Neutopia (TurboGrafx-16)

(Note: I originally published this article on Bits ‘n’ Bytes Gaming on February 8, 2011.)

One of my weird gaming quirks is that I am inexplicably drawn to interesting title screens. Like a moth to a flame, if you show me a cool title screen, I’m more than likely to play your game. That’s part of how I pick which “unknown” games to play on Virtual Console, since all you really get to see are the title screens!

One of the first games I downloaded for the Virtual Console was Neutopia for the Turbografx-16, and I selected it solely based on how amazing the title screen was. Awesome 16-bit graphics, hero in a heroic pose, colorful landscape, it had all I was looking for. I bought it without even knowing what kind of game it was, I just knew I wanted in.

Virtual Console – A Link to the Past

(Note: I originally published this article on Bits ‘n’ Bytes Gaming on February 7, 2011)

Before the Wii was released to the public, one of the most talked-about features was the Virtual Console. Some people cried foul, claiming Nintendo was simply trying to milk more money out of people who had already bought some of those games several times before. I, however, saw a lot of potential in the service, not just for me to “digitize” my collection of old games or play some old gems I missed, but as a way for a new generation of gamers to experience key points in gaming history.

There are all kinds of people who have either been reintroduced to videogames due to the Wii, or are taking a step into the gaming world for the very first time. These people may think that The Legend of Zelda: Twilight Princess is pretty great, but did they ever take notes on how to navigate through the Lost Woods? They might have really enjoyed Metroid Prime 3, but do they know the name Justin Bailey? While a lot of people may have picked up the Wii simply to play Wii Sports, there are plenty who were enticed by what it brought to the table as an entertainment device and began to genuinely like videogames, and will use the Virtual Console service as a way to explore the path that led to the games they are playing today.

Thursday Night Throwdown + Fast & Furious Friday Nights

One thing I can safely assume about anyone who reads my blog is that they like video games. That’s rad, I like video games too. Common ground!

Over on the forum we’ve gotten together to play games from time to time, but right now two games are really at the forefront of our minds: Ultimate Marvel vs Capcom 3 for PlayStation 3 and Mario Kart 7 for Nintendo 3DS. Because we’re enjoying them so much, I decided to add some structure to the fun and introduce Thursday Night Throwdown and Fast & Furious Friday Nights.

Starting this week we’ll be getting together to play once a week (well, twice a week if you want to play both games) and have a good time. This won’t be a super-hardcore tournament atmosphere, just dudes playing games for fun.

If you’re interested we already have threads on the forums started by Megafan and Eric for Ultimate Marvel vs Capcom 3 and Mario Kart 7 that I’ve turned into official threads for both themed nights. We’d love to have you! (Just remember before registering for the forums to read this splash page!)

Sin & Punishment: Star Successor is REALLY HARD

(I originally posted this article on Bits ‘n’ Bytes Gaming on February 1, 2011)

You can tell a game is going to kick your ass when the MAIN MENU MUSIC is more intense than the final boss music in most other games.

I, being a longtime Treasure fan (having spent a large portion of my youth playing Gunstar Heroes and Dynamite Headdy on my Sega Genesis, which to this day are two of my favorite games) was overjoyed when the Japan-only Nintendo 64 game Sin & Punishment was finally made available to a North American audience via the Wii’s Virtual Console. It was really campy (naturally) and amazingly hard, but I loved it all the same.

Then Nintendo released Sin & Punishment: Star Successor for the Wii, which I consider one of the most dangerous games ever released. This game not only throws an incredible difficulty level at you, but it’s also designed in such a way as to make you feel worse about yourself every time you screw up.

Broken Links and Skrimming the Rim

For those of you who aren’t familiar with what I do for my day job, I work in the administration department of a natural and organic grocery store chain. My job entails counting cash and working with store financial reports, so as a result I have an office that has no windows and requires a key code to get into. My job is one that must literally be done every day, and as such I have a backup who works on weekends while I’m doing cool things like saving the world and winning NBA championships.

A while back Christina and I were at our local Newbury Comics and they had some of the American Legend of Zelda gashapon figures. They were less than $5 so we bought a few. We got a Darknut, Tetra and two Links. I took the spare Link to work, where I set him up on my computer so he could protect me from Keese and Stalfos.

Last week, I came into work on Monday after a weekend of bench pressing Buicks and tempering swords to find my Link figure broken. The figure ITSELF wasn’t broken, but the peg that connected him to his base had snapped. There was no note and no email. There aren’t a lot of people who have access to my office, so I figured it was either my backup or my store team leader. No big deal. I’d just take him home, glue him back together and set him back up.