UnderAchieving
As I’ve mentioned before, Wii U will be my only console going into the next round. There are still a lot of unknown variables concerning the system and how it works, so it’s a very exciting time to speculate and daydream. I could go on for days about things that I want to see implemented, but there’s one thing that I absolutely don’t want to see: Achievements.
That might seem strange, as I’ve professed my fondness for Achievements before (and, in fact, my Gamerscore and Trophy List are displayed just to the right of this post), but to me Achievements kind of defined the Xbox 360. It was a new thing, a new mechanic to play with and experience and I’ve certainly gotten a lot of mileage out of it. It’s just not something I want to see on a Nintendo console.
I don’t know about you, but Achievements change how I play games. It’s not a conscious thing; I’ve kinda got OCD about them. If I know that playing a certain way or doing a specific thing is going to earn me an achievement, that’s what I do when I play the game. For example, in Mirror’s Edge there’s an Achievement for never firing a gun the entire game. That was all fine and good until I got to a room full of armed guards and couldn’t disarm them fast enough. I died so many times I just hung the game up.
I’m not saying that what I’m doing is an acceptable way to play games, because it’s not. I just can’t help it. If I know that I’m going to miss something it drives me insane. I don’t 100% every game I play, but I try to get as many Achievements as I can with a reasonable amount of effort. So if there’s an Achievement like “kill 1000 enemies” you can bet your ass I’m going to grind away until I get it.










