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	<title>PK Bloggin&#039;! &#187; Interview</title>
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	<copyright>Copyright &#xA9; PK Bloggin&#039;! 2010 </copyright>
	<managingEditor>sunrider17@gmail.com (PK Bloggin&#039;!)</managingEditor>
	<webMaster>sunrider17@gmail.com (PK Bloggin&#039;!)</webMaster>
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	<itunes:summary>Some awesome guy talks about video games.</itunes:summary>
	<itunes:keywords></itunes:keywords>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>PK Bloggin&#039;!</itunes:author>
	<itunes:owner>
		<itunes:name>PK Bloggin&#039;!</itunes:name>
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		<item>
		<title>Tapped For Greatness: An Interview With Todd Purple, #5 Tapper World Record Holder</title>
		<link>http://www.pkbloggin.net/2011/06/30/tapped-for-greatness-an-interview-with-todd-purple-5-tapper-world-record-holder/</link>
		<comments>http://www.pkbloggin.net/2011/06/30/tapped-for-greatness-an-interview-with-todd-purple-5-tapper-world-record-holder/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 22:08:41 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://www.pkbloggin.net/?p=1593</guid>
		<description><![CDATA[(Note: I originally published this article on Bits &#8216;n&#8217; Bytes Gaming on February 22, 2011.) Todd Purple is one of the most interesting people you will ever have the pleasure to meet. He is a veritable repository of trivia for just about everything and maintains a love for just about everything retro, including videogames. He [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.pkbloggin.net/wp-content/uploads/2011/06/toddpurple.jpg"><img class="aligncenter size-full wp-image-1594" title="The man, the myth, the legend: Todd Purple." src="http://www.pkbloggin.net/wp-content/uploads/2011/06/toddpurple.jpg" alt="" width="405" height="276" /></a></p>
<p style="text-align: left;"><em>(Note: I originally published this article on <a href="http://bnbgaming.com">Bits &#8216;n&#8217; Bytes Gaming</a> on February 22, 2011.)</em></p>
<p>Todd Purple is one of the most  interesting people you will ever have the pleasure to meet. He is a  veritable repository of trivia for just about everything and maintains a  love for just about everything retro, including videogames. He is also  currently ranked fifth in the world in the 1980s arcade game <em>Tapper</em>.</p>
<p><a href="http://www.twingalaxies.com/index.aspx?c=22&amp;sid=131204">Todd’s score</a> has been verified by<a href="http://www.twingalaxies.com/"> Twin Galaxies</a>,  the governing authority for videogame high scores and player rankings.  They have several categories for a plethora of games and submitted  scores need to either be video taped for verification or play sessions  need to be witnessed by one of their referees.</p>
<p>I talked with Todd a bit about his love  for retro gaming, what went into that record-setting run, and what his  plans are for further high scores.</p>
<p><span id="more-1593"></span></p>
<p>***</p>
<p><strong>BNB:</strong> <em>How did you get involved in retro gaming?</em></p>
<p><strong>TP: </strong>I guess I got involved in retro gaming from the start. I’m thirty-one now, and when I was very young there was a <em>Space Invaders </em>arcade  machine at my town Community Center. My dad would bring me there, and  we would play together. He’s a computer programmer and has always been  interested in videogames. I’ve always loved the simplicity in the old  games, and I love that they can be very challenging. I never progressed  past owning a Sega Genesis, and since that time I’ve been working my way  backwards through original NES titles and arcade machines. I will say  that seeing the <em>King of Kong </em>was an inspiration. I subsequently visited the Funspot in New Hampshire and decided that I wanted to own my own machine.<a href="http://bnbgaming.files.wordpress.com/2011/02/tappergameplay.png"><br />
</a><br />
<strong>BNB:</strong> <em>Why </em>Tapper<em>?</em></p>
<p><strong>TP:</strong> <em>Tapper </em>jumped  out at me. The first time I played it I was hooked. It’s a very fun,  cartoony game but also very challenging. There’s a LOT going on during  gameplay. I said to myself, “I think I could get good at this”. Then  when I decided I wanted to buy an arcade machine, I found a place in  Davis Square (Pinballs Plus) that sold refurbished pinball machines,  jukeboxes, and arcade machines. The two they had that I was most  interested in were <em>Pac-Man</em> and <em>Tapper</em>. Everybody loves <em>Pac-Man</em>, but <em>Tapper</em> is much more rare, a bit more interesting and to me, a lot more fun.  Also, the machine is a cocktail table, which is rarer than the upright  machines and serves an actual function when you’re not using it.</p>
<p><strong>BNB:</strong> <em>When did you start thinking about competing for high scores?</em></p>
<p><strong>TP: </strong>One of the first times I went to the Funspot, I met Greg Erway, who is a <em>Tapper</em> GOD.  Greg once scored 3 million points on just three men. That is insane. I  am nowhere at that level. He gave me a lot of good pointers about the  game, and I took it from there. I pushed myself to play a lot, building  my scores higher and higher. Finally I cracked a million points. It was  intense. I decided that I wanted to go to the Funspot tournament and  have someone from Twin Galaxies make my high score official.</p>
<p><strong>BNB:</strong> <em>Tell us about your session that led to the #5 high score.</em></p>
<p><strong>TP:</strong> In June 2010 I went to the Funspot for their annual tournament. First of all, the controls on the<em> Tapper</em> machine  up there leave a bit to be desired, but after a couple practice runs I  managed to get the hang of their idiosyncrasies. On Saturday I clocked  in a session of about 611,000 points, but there was nobody to referee. I  came back Sunday, found someone from Twin Galaxies, had one practice  run, and then launched into my big game. This is where it gets crazy –  there were tornado warnings going out all over the radio. It was dark  and stormy outside, and throughout the FOUR HOURS that I spent at the <em>Tapper</em> machine there were FOUR brown-outs. Machines around me were shutting  down left and right. You could hear gamers flipping out – cursing like  enraged sailors – as they lost the scores on their games and the  machines reset. The <em>Tapper</em> machine was un-phased! One time the  marquee light even went out, but the game played on! When I got to 2  million points I decided to end the game voluntarily. I had far  surpassed what I thought I could do, and I felt kind of like I was  holding my friends prisoner. The closing ceremonies for the tournament  were approaching, and I really could have just kept going, but I was  very happy with 2,043,100 points. It got me 5th place in the Marathon  category.</p>
<p><strong>BNB:</strong> <em>What goes into getting THAT good at a game?</em></p>
<p><strong>TP: </strong>With<em> Tapper</em>,  you really gotta know the game and be able to devote a lot of time to  playing it. The programmers put in a lot of tricky little things to  screw you up. The customers drink their beers at different rates and  there are no patterns in the way the customers come out to the bar  (except that the number of customers at the beginning of a level is  always the same). You have to be able to multi-task serving the beers,  keeping the customers from coming too far down the bar, and retrieving  the empty mugs without them crashing to the floor. It looks like chaos  on the screen, and if you can’t keep your cool, you’re done for!</p>
<p><strong>BNB:</strong> <em>It seems like classic gaming competitors have a pretty good “community” aspect. What’s that like?</em></p>
<p><strong>TP: </strong>The community is  very cool. I’ve gotten to meet some of the top players, and they’ve all  been very supportive! Mark Alpiger – really nice guy! He cheered me on  while I was setting my record. Walter Day – so awesome! He was a Hippie  back in the 60s and told me and my friends stories about hanging out in  San Francisco. When I posted my score on Twin Galaxies people were  talking about it on the message boards! This was my first score ever on  the site, so as a new-comer, I was really pleased that they were  cheering me on, encouraging me to hone my skills, push my endurance, and  take the top spot. Sure, there’s drama and gossip that I’ve heard when I  was at the tournaments, but overall it has been a really positive  community experience. It’s a group of really good gamers keeping the old  titles alive, and enjoying themselves while they’re at it. The <em>King of Kong </em>definitely  inspired a lot of people to take up classic gaming again, but there’s  also a lot about the movie that I feel is highly dramatized and skewed  to make it a far more compelling story.</p>
<p><strong>BNB:</strong> <em>Do you think you’ll be attempting to beat any of the other four scores?</em></p>
<p><strong>TP:</strong> I’ve thought about  giving it another go. It would be a real endurance test to try to get to  number one. It takes about two hours to score a million points, and the  top score right now is 10 million. You do the math! That’s one devoted  day of <em>Tapper</em>. I don’t have a video camera, but perhaps I will  borrow one and try to set the score at home. I would feel bad for Robert  Mruczek having to watch 20 hours of me playing Tapper though.</p>
<p>On another note,<em> Tapper World Tour</em> is  coming out soon for the iPad and iPod touch. I don’t have an  iOS device, but I’m excited that someone is keeping the game alive. This  remake is animated by the legendary Don Bluth, and I hope that it  generates a lot of interest in the original <em>Tapper</em>.</p>
<p>***</p>
<p>We’d like to thank Todd for taking the time to share his story with us, and wish him luck in all his future attempts!</p>
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			<wfw:commentRss>http://www.pkbloggin.net/2011/06/30/tapped-for-greatness-an-interview-with-todd-purple-5-tapper-world-record-holder/feed/</wfw:commentRss>
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		<title>An Interview with Nerd Trivia Creator Laura Massey</title>
		<link>http://www.pkbloggin.net/2011/06/20/an-interview-with-nerd-trivia-creator-laura-massey/</link>
		<comments>http://www.pkbloggin.net/2011/06/20/an-interview-with-nerd-trivia-creator-laura-massey/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 23:54:56 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[General Nerdiness]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://www.pkbloggin.net/?p=1532</guid>
		<description><![CDATA[(Note: I originally published this article on Bits &#8216;n&#8217; Bytes Gaming on May 17, 2011.) Are you geeky enough to put your nerd cred on the line? Social media and an increasingly competitive gaming atmosphere have swirled together to make talking smack and one-upping your friends an effortless endeavor. Thanks to Xbox Software Development Engineer [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.pkbloggin.net/wp-content/uploads/2011/06/lauramasseyinterview.png"></a><a href="http://www.pkbloggin.net/wp-content/uploads/2011/06/lauramasseyinterview.png"><img class="aligncenter size-full wp-image-1542" title="lauramasseyinterview" src="http://www.pkbloggin.net/wp-content/uploads/2011/06/lauramasseyinterview.png" alt="" width="446" height="274" /></a></p>
<p><em>(Note: I originally published this article on <a href="http://bnbgaming.com">Bits &#8216;n&#8217; Bytes Gaming</a> on May 17, 2011.)</em></p>
<p><strong>Are you geeky enough to put your nerd cred on the line?</strong></p>
<p style="text-align: center;">
<p style="text-align: left;">Social media and an increasingly  competitive gaming atmosphere have swirled together to make talking  smack and one-upping your friends an effortless endeavor. Thanks to Xbox  Software Development Engineer in Test Laura Massey, you now have a  chance to prove who among your friends is the biggest nerd with Nerd  Trivia, her new Twitter game.</p>
<p style="text-align: left;"><span id="more-1532"></span></p>
<p style="text-align: center;"><a href="http://www.pkbloggin.net/wp-content/uploads/2011/06/lauramassey.jpg"><img class="aligncenter size-full wp-image-1534" title="Laura Massey demoing Kinect at E3 2010." src="http://www.pkbloggin.net/wp-content/uploads/2011/06/lauramassey.jpg" alt="" width="254" height="254" /></a></p>
<div style="text-align: left;">Laura (also known by her Gamertag “lollip0p”,  co-host of the weekly “Major Nelson Radio” podcast, has worked on some  of the Xbox 360’s most defining features including the Xbox LIVE Party  feature and the Kinect software. A “codist” by trade, many references  have been made on the podcast about her love for puzzles and skills at  creating different computer programs.</div>
<p style="text-align: left;">Nerd Trivia is a game played entirely  through social media outlet Twitter. The Nerd Trivia bot will tweet a  question once an hour (between 10am and 10pm Pacific time) from a  variety of geeky topics like video or board games or movies like <em>Jurassic Park</em> and <em>Monty Python and the Holy Grail</em>.  If you know the answer, you send a direct message to the host and  points are awarded. A leaderboard is updated (which you can access  anytime by replying to the Nerd Trivia host with “Leaderboard”) so you  can see how you stack up against the rest of the nerds trying to climb  their way to the top. Of course, as Laura is from the Xbox team, you can  earn achievements for answering certain amounts of questions correctly,  earning you bonus points!</p>
<p style="text-align: left;">Laura was kind enough to take time out of  her busy schedule to answer some questions about Nerd Trivia, how it  works, and what we can look forward to as the game continues to grow and  evolve.</p>
<p style="text-align: left;">***</p>
<p style="text-align: left;"><strong>BnB: Thanks so much again for  taking the time to talk to me about the game. On a personal note, I love  what you’ve done with Nerd Trivia… I’m checking Twitter on the hour for  new questions, and friends I’ve told about it have really gotten into  it too!</strong></p>
<p style="text-align: left;"><em>LM: I’m glad you’re enjoying it. I  had a similar experience with my co-workers; I’m actually surprised how  dedicated they are to answering the questions. I even convinced a few of  them to sign up for Twitter just to play!</em></p>
<p style="text-align: left;"><strong>BnB: I was wondering what your  inspiration was for Nerd Trivia. It’s been mentioned on the Major Nelson  podcast that you like creating puzzles and games, so was this an  extension of that? Was basing it on Twitter an attempt to make something  that would eventually reach a very wide audience, or was it something  that you created with just a small group of people that you knew  personally in mind? </strong></p>
<p style="text-align: left;"><em>LM: My current passion is social  gaming, and I’ve wanted to create an innovative social game for a while  now. You’re right- I am a big fan of puzzles, games and trivia. I’m a  regular at some trivia games in my area; one of my favorites has nerdy  subjects like </em>Star Wars<em> and </em>Lord of the Rings<em>. I used  to Twitter some of the trivia questions I would hear and I would always  get tons of immediate responses from my followers (I wouldn’t cheat on  the game, I promise!). This gave me the initial idea for Nerd Trivia- a  bot that would ask questions and keep score over Twitter that I knew at  least my followers would enjoy. I was also inspired by <a href="http://twitter.com/xboxsupport">@XboxSupport</a>,  which has a Guinness World Record for being the most responsive brand  on Twitter. I noticed that people love their responsiveness, so I wanted  my bot to similarly provide that nearly instant gratification of an  “at” reply. This along with some nods to everyone’s favorite features of  Xbox LIVE lead to the Nerd Trivia bot you see today!</em></p>
<p style="text-align: left;"><strong>BnB: Also, you’ll have to forgive  me, for as much of a nerd as I am, I really have NO idea how something  like this works… what exactly goes into creating a Twitter bot, and more  specifically one that is designed to be a game?</strong></p>
<p style="text-align: left;"><em>LM: Twitter has a good set of APIs  that any application or website like Tweetdeck or the iPhone Twitter app  can use, for free, to perform Twitter actions like getting the timeline  or updating the status of a user. When making a program to interact  with Twitter, I had to understand these APIs and the rules Twitter has  put in place to govern their use, which in some cases is quite limiting.  Nerd Trivia Bot, which is a console application written in C#, uses  these APIs to interact with Twitter through an open source library  called Twitterizer. This program runs constantly on my laptop at home  and updates @NerdTrivia’s status once an hour with a question and  periodically polls Twitter for @NerdTrivia’s direct messages and  mentions. The bot stores correct answers, scores and achievements in a  SQL database, also running on my laptop. When a player gets the question  right, my program picks out a “secondary” (@NerdTrivia1 – 5) Twitter  account and updates the status to at-reply that player to reward him  points. These secondary accounts are required for the game to stay  within Twitter’s update requirements. To make the game fun, I worked to  make sure my game mechanics played to Twitter’s strengths and were  successful within Twitter’s limits. </em></p>
<p style="text-align: left;"><strong>BnB: Nerd Trivia is currently equipped with a pretty broad range of questions (I’m personally excited every time there’s <em>a Jurassic Park</em> question!). How do you go about deciding which questions are asked? Is  there a possibility of opening the questions up to more aspects of  “nerd-dom” like comic books or anime?</strong></p>
<p style="text-align: left;"><em>LM: Nerd Trivia currently runs in  seasons of about 2-3 weeks; Season 4 is running from May 1st – 19th. It  currently has 5 categories: </em>Lord of the Rings, Serenity, Jurassic Park, Monty Python &amp; the Holy Grail,<em> Video and Board games. Most of my categories were picked because my  friends and I love the movies and were willing to write trivia questions  covering them. Some were suggested by participants of the closed beta. I  also wanted to try out using Twitpic as a way to ask questions, which  lead to the addition of the “Name the board game” questions using the  box art of popular and nerdy board games. For future seasons, I’ve  gotten a lot of good feedback for other categories to use and I hope to  incorporate most of them at some point. Comic book superheroes is a high  one on my list. <img src="http://s2.wp.com/wp-includes/images/smilies/icon_smile.gif?m=1293711107g" alt=":)" /> </em></p>
<p style="text-align: left;"><strong>BnB: Nerd Trivia is currently  described as in beta. Are there any improvements that you’re looking to  make? Where do you see it going in the future? Do you have an “end goal”  in mind with Nerd Trivia, or is it something that’s more of a personal  project that has the added bonus of appealing to so many people?</strong></p>
<p style="text-align: left;"><em>LM: I never really had an end-goal  for the project; I mostly wanted to see if I could make a fun game over  Twitter while engaging and entertaining my fellow nerds. I’ve been  surprised at the reception so far; it’s taken off a bit more than I’ve  expected! For next season, I’m planning on smoothing and tweaking the  gameplay mechanics a little bit, adding more categories of questions,  and changing the operation time to be a little more friendly to European  players. Also, <a href="http://www.thinkgeek.com/" target="_blank">www.thinkgeek.com</a> has offered to sponsor a prize for next season, which is very exciting!  Eventually I hope to get a website for the project where I can blog  about my experiences developing the game, better show game statistics  like players scores, achievements and leaderboards, and potentially  allow question submissions from the community.</em></p>
<p style="text-align: left;"><strong>BnB: Laura, thank you so much for taking the time to talk with me about Nerd Trivia!</strong></p>
<p style="text-align: left;"><em>LM: Thanks again!</em></p>
<p style="text-align: left;"><em>***<br />
</em></p>
<p style="text-align: left;">Nerd Trivia can be played by following <a href="http://twitter.com/NerdTrivia">@NerdTrivia</a> on Twitter, which also has a link to rules and commands. More people  are playing every day… how do you stack up against the competition?</p>
]]></content:encoded>
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		<title>Lunar, Caffeine, and Graveyard Ducks &#8211; An Interview with Jessica Chavez of XSEED Games</title>
		<link>http://www.pkbloggin.net/2010/03/09/lunar-caffeine-and-graveyard-ducks/</link>
		<comments>http://www.pkbloggin.net/2010/03/09/lunar-caffeine-and-graveyard-ducks/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 15:26:42 +0000</pubDate>
		<dc:creator>Christina</dc:creator>
				<category><![CDATA[Christina]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Serious Business]]></category>

		<guid isPermaLink="false">http://www.pkbloggin.net/?p=504</guid>
		<description><![CDATA[Alright Lunar fans, I’ve been promising a surprise for you all for a while now, so I think it’s time I came clean! I, and the rest of PK Bloggin’! are excited to say that Jessica Chavez of XSEED Games was kind enough to make time for us to do an interview, and even provide [...]]]></description>
			<content:encoded><![CDATA[<p><small><br />
</small></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/05.png"><img class="size-medium wp-image-506 aligncenter" title="Battle music, ahoy!" src="http://www.pkbloggin.net/wp-content/uploads/2010/03/05-300x170.png" alt="Battle music, ahoy! The painted looks gives battles an interesting feel, for sure." width="300" height="170" /></a></small></p>
<p><small>Alright Lunar fans, I’ve been promising a surprise for you all for a while now, so I think it’s time I came clean! I, and the rest of PK Bloggin’! are excited to say that Jessica Chavez of <a href="http://www.xseedgames.com" target="_blank">XSEED Games</a> was kind enough to make time for us to do an interview, and even provide some great exclusive Lunar: Silver Star Harmony screenshots just for us! (I’ve never conducted an interview before, how exciting!) Even if you aren’t a Lunar fan, please enjoy it, since there’s a lot of great information here about the localizing process, and being part of the game industry in general.</small></p>
<p style="text-align: left;"><span id="more-504"></span></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/12.png"><img class="size-medium wp-image-518 aligncenter" title="Meribia has really benefitted from the new style with all its bright colors!" src="http://www.pkbloggin.net/wp-content/uploads/2010/03/12-300x170.png" alt="Ah, Meribia... Best music in the game, IMO." width="300" height="170" /></a></small></p>
<p><small><strong>For those who don&#8217;t know you, can you tell us who you are, and what you do at XSEED Games?</strong></small></p>
<p><small>My name is Jessica Chavez and I am a localization monkey at XSEED Games.  I am the company’s sole editor at the moment and I oversee the translated text in some of our games. Mostly I smooth out rough translations, fix spelling errors and adjust for formatting, but for some titles I also go to the recording studio and, as you’ve seen lately, I manage some online community stuff like the blog and facebook.</small></p>
<p><small>I am female, hopelessly fond of the phrase “clowns taste funny” and addicted to coffee.</small></p>
<p><small><strong>How long have you been working in the video game industry, and how did you get your start?</strong></small></p>
<p><small>I’ve been at XSEED for nearly two years come September, and I owe my start here to a bittersweet combination of ill-timing and pure luck.</small></p>
<p><small>I actually started off first in comic books (I worked for TokyoPop previously) and through unhappy circumstance (TokyoPop’s subsequent downsizing in 2008) I made the happy transition to video games. A prior three-year stint in Japan also contributed to my move to niche Japanese game publishing.</small></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/02.png"><img class="aligncenter size-medium wp-image-507" title="A true moron with a truly fabulous hairdo." src="http://www.pkbloggin.net/wp-content/uploads/2010/03/02-300x170.png" alt="A true moron with a fabulous harido, at least." width="300" height="170" /></a></small></p>
<p><small><strong>Were you a &#8220;gamer&#8221; prior to working in the business? If so, has having a career related to gaming made them less enjoyable?</strong></small></p>
<p><small>I was a gamer prior to working in the industry and I’m afraid I have to say “yes” to the, er, being less-inclined to play part of that question. Most of my work is done staring at the computer screen until my eyes bleed as I wrestle text into shape, but I do have to play our games quite a bit here as well. As a result, when I go home the last thing I want to do is play anything… But, I am still a big fan of RPGs and my love of those has made this career choice very desirable despite the drain on my own personal enjoyment of games.</small></p>
<p><small>I still haven’t touched much of Dragon Age Origins since I got it…</small></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/13.png"><img class="aligncenter size-medium wp-image-514" title="Black Rose Street is oozing with charm now! I'd shop there, for sure." src="http://www.pkbloggin.net/wp-content/uploads/2010/03/13-300x170.png" alt="Black Rose Street is oozing with style! I mean, I'D shop there, anyway." width="300" height="170" /></a></small></p>
<p><small><strong>What&#8217;s the localization process like? For RPGs, especially, there&#8217;s a lot of text, and usually a lot of cultural references. What kind of work goes into making the game accessible to a Western audience?</strong></small></p>
<p><small>Brace yourself, this might be a bit long…</small></p>
<p><small>The localization process is actually extremely complicated and depends on the coordinated efforts of a lot of people. Bare minimum you need,</small></p>
<p><small>1) A trusty translator, 2) a cutthroat editor, 3) a go-between the publisher and the Japanese dev team (my boss, Kenji, does this), 4) Marketing/PR gurus, and 5) suffering interns. we don’t actually have one of these right now but they’re such a staple of the gaming industry that I thought I’d give a nod to their stoic plight.</small></p>
<p><small>There are other steps prior to the translation of the game, but the translation stage is the approximate start for my role in this so I’ll begin there.</small></p>
<p><small>First the text is sent via file format (.xls, .csv, etc) from Japan and the translator will begin laying the groundwork for system text. We’re talking character names, locations, menu text, etc. I’m usually in communication with the translator during this period and together we settle on naming conventions and the general feel of the game. After that, the files start getting tossed back and forth between myself and the translator as he/she finishes it and I take a scalpel to it.</small></p>
<p><small>For my part, I go through chapters and chapters of roughly translated text at a time and sift out spelling mistakes, grammar issues, even graphic problems. I do rewrites where cultural clarification is required or make outright changes that are needed for the NA audience and also insert quotes from “The Tick” where I see fit. Additionally, I spend a lot of time getting the script to fit into the nice, clean little speech bubbles you see in-game. That’s probably the most tedious aspect of the job.</small></p>
<p><small>After a few rounds of that, the edited files are sent to Japan and implemented into the game. A few days to weeks later (depending on the Japanese dev team) I’ll have an English build of the game to look at. With this ‘beta’ version in hand I’ll start playing through and doing more minor rewrites, check that names/places/spells match up and clean up any mistakes that I missed previously. This is the beginning of the QA (Quality Assurance) period of game localization. After we think we’ve caught most of the problems, the final files are given to Japan and those are what end up in-game.</small></p>
<p><small>At the end of the process, essentially the game is still what it is in Japan, just now in a language that makes sense to you, and presented in a way that’s also going to make sense to you. We do take liberties here and there but we also have a deep respect for the Japanese team and their intended vision of the game. It’s a balancing act for sure.</small></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/09.png"><img class="aligncenter size-medium wp-image-508" title="Sorry to disappoint, but I don't think she's present in the bath scenes." src="http://www.pkbloggin.net/wp-content/uploads/2010/03/09-300x170.png" alt="Sorry to disappoint, but I don't think she's part of the bath scene." width="300" height="170" /></a></small></p>
<p><small><strong>The XSEED, Lunar, Ragnarok, etc. Facebook pages are one of the only times I&#8217;ve really seen a company strive to actively converse with, and touch base with their fans. It&#8217;s really great to see. Is that mostly your doing, or is it a team effort?</strong></small></p>
<p><small>Well, we had always hoped to be big enough to expand out and reach more fans, but prior to the Facebook push we’ve only had a blog or two for a few games. It has always been a matter of having enough people/time to be able to manage a community, and even though we still don’t have that luxury, we really want to develop a relationship with our fan base.</small></p>
<p><small>For my part it seemed natural for me to take control of the Lunar Facebook, because I’m the one who worked on the game. I like talking with fans and it’s nice to have a chance to explain what’s in the game and what we’ve done to make it special for you. I want people to know that we care and that we’re working hard. I want you guys to know that you’re supporting something worthwhile and that we appreciate it. As a gamer myself I’ve always kind of felt like I was nothing but a dollar sign to companies, and personally, I believe that you enjoy your purchase more if you know what went into it, who’s behind it, and that they’re listening.</small></p>
<p><small>Honestly though, the Lunar Facebook has been really fun. It’s hard for me to budget time for it but I’m actually quite obsessed. It delights me to see it grow so exponentially over the last few weeks and in return I try to post as often as I can to make it worth your while.</small></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/04.png"><img class="aligncenter size-medium wp-image-509" title="Poor Mr. Tiddles... :&lt;" src="http://www.pkbloggin.net/wp-content/uploads/2010/03/04-300x170.png" alt="Poor Mr. Tiddles... :&lt;" width="300" height="170" /></a></small></p>
<p><small><strong>I&#8217;ve talked about the Lunar: Silver Star Harmony release a lot on the site. Do you have any funny anecdotes from the translation process, (or anything interesting really,) that you could share with our readers?</strong></small></p>
<p><small>Well, there was definitely a lot of shock and amusement when we played the SSSC version to prepare for it (that book in Vane still has me gaping) (yes, you know the one I’m talking about) and it gave me no end of opportunities to slip in my own stuff…so I’ll leave you with this. See if you can pinpoint where all these things are in-game. A treasure hunt, if you will.</small></p>
<p><small>ALL-NEW Lunar: SSH inserts</small></p>
<p><small>1)      Hitchhiker’s Guide to the Galaxy reference<br />
2)      Cameo of the infamous “graveyard duck” from Castlevania<br />
3)      The unfortunate adventures of Mr. Tiddles<br />
4)      5th Element nod<br />
5)      The best children’s book title ever<br />
6)      Monty Python stuff<br />
7)      Buffalo Bill, is that you? (X 2)<br />
8)      Jaws reference<br />
9)      Nivea commercial gag (props if you know what this is or noticed it)<br />
10)     Breaking of the 4th wall a la Jessica</small></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/11.png"><img class="aligncenter size-medium wp-image-510" title="The harbor city of Meribia is bright, colorful, and has the best darn music in the game IMO." src="http://www.pkbloggin.net/wp-content/uploads/2010/03/11-300x170.png" alt="I'm quite a bit into the game now, but Meribia still seems to benefit most from the new look, with all its bright colors!" width="300" height="170" /></a></small></p>
<p><small><strong>For readers unfamiliar with the game, (though if they&#8217;ve been reading this site at all I don&#8217;t know how they could be!) what would you say makes Lunar stand apart from other RPGs?</strong></small></p>
<p><small>Lunar stands apart from other RPGs on the strength of its story and the depth of its humor. It’s one of the few RPGs today that doesn’t take itself too seriously and yet packs such an emotional punch for not just one character, but all of them. It’s no hack and slash, fetch-quest, generic RPG. Yes, the story is familiar but it’s done so well that it’s classic, not clichéd. It doesn’t try to coax you out of your money on pretty visuals or gimmicky undress. Lunar: Silver Star Harmony is bacon, folks. Pure, unadulterated salty goodness.</small></p>
<p><small><strong>We&#8217;ve been commanded to inform people that there are bath scenes in the game. Who are you most excited to see there?</strong></small></p>
<p><small>I’m excited for Jessica and Nash because I have two killer outtakes for those scenes! Coming soon!</small></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/01.png"><img class="aligncenter size-medium wp-image-511" title="If only we could get an outtake of Kyle singing &quot;Sweet Transvestite&quot;..." src="http://www.pkbloggin.net/wp-content/uploads/2010/03/01-300x170.png" alt="If only we could get an outtake of Kyle singing &quot;Sweet Transvestite&quot;... XD" width="300" height="170" /></a></small></p>
<p><small><strong>A lot of people on the internet are concerned that this new version of Lunar for PSP is not going to hold up to the older versions on Sega CD and Playstation. Is there anything you want to say to ease their concerns?</strong></small></p>
<p><small>Lunar: Silver Star Harmony will be both familiar to you and yet wholly new. It will comfort you with its recognizable humor and charm and surprise you with the fresh coat of paint the visuals, history, music and characters were given. It’s worth buying because it adds to the richness of the series. It doesn’t try to subvert the old Lunar that you love, it just adds another facet that you’ve yet to see. And more of Lunar is never a bad thing.</small></p>
<p><small><strong>Lastly&#8230; how about that Lunar: Eternal Blue? ;P</strong></small></p>
<p><small>I’d love to see it too, and I know Japan is watching the American response very closely. I have my fingers crossed the same as you.</small></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/14.png"><img class="aligncenter size-medium wp-image-512" title="The battles look super-smooth with the new graphics, and the main cast is so colorful!" src="http://www.pkbloggin.net/wp-content/uploads/2010/03/14-300x170.png" alt="This shot really shows off how smooth the artwork is, even in the battle scenes! " width="300" height="170" /></a></small></p>
<p><small>I cannot thank Jessica enough for taking the time to answer all of these for us (and so thoroughly/wittily, to boot!) and for being among the first interviewees for PK Bloggin’! ..and for the exclusive screenshots, of course! I’m so glad to have had the opportunity to talk with her. (&#8230;in the metaphorical-internet-typing sort of way.) It is really interesting to read about the whole process (I had no idea about quite a few things that she mentioned!) and her writing is always fun to read! (I really like parentheses!)</small></p>
<p><small>I’ve come across a few of the new references in Lunar that Jessica’s mentioned here already, and will definitely be keeping my eyes peeled for the others. Everyone should keep an eye on their <a href="http://www.facebook.com/pages/Lunar-Silver-Star-Harmony/226360203997?ref=ts" target="_blank">Facebook</a> page for those outtakes that she is going to post, too… I bet they’ll be hilarious! (There’s some great ones uploaded already, if you’ve got time to check them out.)</small></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/06.png"><img class="aligncenter size-medium wp-image-513" title="Don't fret, this isn't a spoiler. It's in the opening movie!" src="http://www.pkbloggin.net/wp-content/uploads/2010/03/06-300x170.png" alt="This isn't a spoiler, it's a shot from the intro animation!" width="300" height="170" /></a></small></p>
<p><small>As you should all know by now, <a href="http://www.lunarsilverstarharmony.com" target="_blank">Lunar: Silver Star Harmony</a> was released March 2nd for the PSP, and March 4th for the PSN for those unfortunate enough to have been suckered into a PSP Go. Whether you’re a Lunar fan, or an RPG fan with a PSP and a penchant for classic themes with added personality and charm, I think you’ll really love it!</small></p>
<p><small>(For those of you wondering what else XSEED Games has done that is awesome besides Lunar, or wondering if I even know or have played anything else that they’ve done, some other great games they’ve localized include Half-Minute Hero for the PSP, Ragnarok DS and Retro Game Challenge for the Nintendo DS, and Little King’s Story and the upcoming Fragile Dreams (which looks stunning) for the Nintendo Wii… just to name a few. See, I can totally talk about games that aren‘t Lunar!)</small></p>
<p style="text-align: center;"><small><a href="http://www.pkbloggin.net/wp-content/uploads/2010/03/031.png"><img class="aligncenter size-medium wp-image-517" title="Is this chicken or fish? Or cat?" src="http://www.pkbloggin.net/wp-content/uploads/2010/03/031-300x170.png" alt="Is this chicken, or fish? Or cat?" width="300" height="170" /></a></small></p>
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		<title>Professional Planeswalker: An Interview with Gavin Verhey</title>
		<link>http://www.pkbloggin.net/2010/02/03/professional-planeswalker/</link>
		<comments>http://www.pkbloggin.net/2010/02/03/professional-planeswalker/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 02:32:01 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[CCGs]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.pkbloggin.net/?p=342</guid>
		<description><![CDATA[I&#8217;ve known Gavin Verhey for a few years now from various message boards. We&#8217;ve talked a lot, even played games online together a couple times. I&#8217;ve always thought he was a pretty cool guy, but I learned a couple of days ago that he&#8217;s even more awesome than I had thought. Gavin, you see, is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-346" title="I don't know how he stays so cool and collected with that guy in the background looking at him like that." src="http://www.pkbloggin.net/wp-content/uploads/2010/02/gavin1.jpg" alt="" width="350" height="391" /></p>
<p style="text-align: left;"><small>I&#8217;ve known Gavin Verhey for a few years now from various message boards. We&#8217;ve talked a lot, even played games online together a couple times. I&#8217;ve always thought he was a pretty cool guy, but I learned a couple of days ago that he&#8217;s even more awesome than I had thought. Gavin, you see, is a professional gamer.</small></p>
<p style="text-align: left;"><small>Gavin plays in professional tournaments for the game Magic: The Gathering. Magic, for those of you who have lived under a rock for the past 17 years, is a collectible card game (CCG) where players construct decks of cards with various abilities, and compete to deplete the other&#8217;s life points. It sounds much simpler than it actually is, with an infinite amount of ways to customize your deck and formulate strategies. The game is popular worldwide, with a thriving pro circuit and tournaments held all over the world.</small></p>
<p style="text-align: left;"><small><span id="more-342"></span></small></p>
<p style="text-align: left;"><small>My personal experience with Magic consists of buying a premade deck and getting ripped off when I was 11, so I can&#8217;t even begin to do justice to the depth and complexity of the game with my feeble words. Gavin, however, has <a href="http://www.starcitygames.com/magic/misc/18337_Flow_of_Ideas_Dear_Magic_Thank_You.html">written several articles</a> for different publications, and his passion and love for the game is apparent whenever it comes up in conversation. To call his knowledge &#8220;encyclopedic&#8221; would be an injustice; that implies that it was learned, studied, artificial. Magic is a part of who Gavin is, and talking to him and reading his articles even has me, someone who has no investment in the game whatsoever, hanging on his every word.</small></p>
<p><small>
<p style="text-align: left;">Gavin, who currently resides in Seattle and is a creative writing major at University of Washington, began playing video games when he was four years old, which led to tabletop and CCGs as well. He currently co-hosts podcasts frequently at <a href="http://www.mtgcast.com/">MTGcast.com</a>, and pens a weekly column for <a href="http://www.starcitygames.com/">Starcitygames.com</a>. His next tournament is in Oakland next weekend, and San Diego the following weekend.</p>
<p></small></p>
<p style="text-align: left;"><small>Gavin has been a huge supporter for PK Bloggin&#8217;!, so it was a great pleasure for me to have the chance to interview him for this article. Questions from me are bolded, and his responses will be in normal text.</small></p>
<p style="text-align: left;"><small><strong>How did you get started with Magic: The Gathering?</strong></small></p>
<p><small>Like many players, I started through the phenomenon that is Pokémon. Like most cool people (yourself included,) I was hooked on the Game Boy games from the start. Having played a lot of board games and card games with friends and family, not to mention wanting to devour everything that is Pokémon, I naturally wanted to play the Pokémon card game. The very first day the card game was released in the USA, I picked it up. I was never very good, but I just had fun playing and being ripped off in trades at that age.</small></p>
<p><small>A few years later, in January 2001 at the ripe age of ten, I was shown Magic by an employee in a Wizards store when I had went there for a Pokémon tournament. I came home, started to play with my brother, and have been hooked ever since.</small></p>
<p style="text-align: left;"><small><strong>How did you become a professional player?</strong></small></p>
<p><small>By spending every minute of my day thinking about the game.</small></p>
<p><small>Okay, so maybe that’s only half true. I think it mainly took perseverance and patience. When you’re starting out and new, you’re not very good and you really have no idea what’s going on in the world of Magic. Slowly, you begin to learn Magic theory, meet people, become part of a community, and devour information.</small></p>
<p><small>It can be a long process, though, and many people become discouraged and give up somewhere along the line. But by continually playing with players better than I was and learning from them coupled by dedicating the time to study the finer points of strategy. It’s kind of like learning how to ride, say, a velociraptor. It’s exciting, difficult, and you really need someone else to show you how to do it. But man, once you learn how, it sure is rewarding.</small></p>
<p style="text-align: left;"><small><strong>Has video gaming impacted your skills as a CCG player, and vice versa?</strong></small></p>
<p><small>Definitely! Aside from launching my CCG career through Pokémon, the skills from both have found their way into the other. I played (and still play) a lot of RPG’s, so when I was starting out I was able to transfer the resource management skills to how I played. Many of the same concepts you learn in video games I still commonly use when thinking about Magic today.</small></p>
<p><small>For example, you know how when you’re going through a dungeon you want to conserve all of your potions for when you really need them, and save your Pokéballs just in case you run into a rare Pokémon? That’s the kind of resource management Magic is all about. You know how, over time, you quickly begin to figure out which materia are best to equip, or which armor is going to be best for the upcoming boss battle? That’s the kind of card evaluation and metagame foresight that you use in Magic all the time. Growing up and being constantly reminded of those kind of concepts really makes them second nature.</small></p>
<p><small>It definitely works the other way too. When I play through video games now, I use Magic concepts like tempo and “Who’s the Beatdown” to aid my play. Right now I’m playing through Chrono Trigger again and I am constantly fascinated how much the strategies I used when I was playing through the game at eight years old has evolved now that I’m almost twenty. Sure, you can attribute some of that to age. But many choices in the game, especially involving resource management and long-term strategy, I’m positive have been improved by playing Magic so intensely.</small></p>
<p style="text-align: left;"><small><strong>What&#8217;s the best thing about playing competitively?</strong></small></p>
<p><small>There are a lot of great things about playing competitively. The competitive atmosphere. Watching the hours of time spent working building and tweaking decks pay off. Travelling all over the country and the world. But by far, it has to be the people. Every time I go to a tournament, it’s like a reunion of all of my closest friends. I’ve met some of the most intelligent, clever, hilarious, and enjoyable people to be around in my life through Magic. The game brings us together, but the friends and community keep us there. No matter how bad I do in an event, I always have fun at the dinners we go out to, and the crazy adventures we go on. (Like the time we spent almost 12 hours trying to find a slice of cake in downtown Austin… it’s harder than you think!)</small></p>
<p style="text-align: left;"><small><strong>What was your best tournament experience?</strong></small></p>
<p><small>Whenever you are on a winning streak or do well, it always feels like it’s your “best.” But the thing is, those feelings of being the best is ephemeral. Winning a tournament is great, but eventually it fades into the backdrop of a hundred other tournaments like it. With that in mind, I’d say my best experience was Pro Tour Berlin in 2008.</small></p>
<p><small>The tournament didn’t go as well as I wanted it to. In fact, I lost the last game of day one to not advance to the second day. But the experience was incredible. I had never been to Europe before, and my entire family came along for this trip. It was my first real experience spending time in a country where English wasn’t the primary language. My family and I spent an extra week there sightseeing all around Germany, and I’ll never forget the places we went and the adventures we had.</small></p>
<p style="text-align: left;"><small><strong>Has becoming a professional Magic player taken some of the (pardon the pun) &#8220;magic&#8221; out of the game, or is it still more fun than work?</strong></small></p>
<p><small>There are definitely days, especially in tournament crunch time, when you’re playtesting game after game and it begins to feel more like a level grind in World of Warcraft then a fun game. What I’ve learned over time is that when it stops being fun you need to take a break. If you’re not having fun, not only does it feel like work, but you begin to burn out quickly. It’s important to pace yourself so the game is always fresh and fun, and so that you’re playing optimally instead of sloppily due to boredom and frustration.</small></p>
<p><small>Regardless of how fun Magic can be in playtesting, tournaments are always a lot of fun. When you drop the chains of preparation and let yourself play your best game against some of the best players in the world, it’s always exciting.</small></p>
<p><small>Remember when you would play Monster Rancher and spend tons of time training your monster and perfecting its skills? That could be kind of a repetitive grind, right? Well, that’s playtesting. Then remember how exciting it was to send your monster into battles? Yeah. That’s what playing in a tournament is like.</small></p>
<p style="text-align: left;"><small><strong>Do you have any kind of training regimen, or what goes into getting ready for a big tournament?</strong></small></p>
<p><small>It really depends on what kind of tournament it is, and how much work I have already done for that format in the past. Magic has different tournament formats, and you have to put in a lot more preparation if, say, you’re in a Constructed tournament and have to bring your own deck as opposed to being handed six boosters in a Limited tournament and being asked to create a deck on the spot.</small></p>
<p><small>In general, if I feel underprepared I’ll put in extra time to understand the format. If I already have a lot of experience, I’ll spend time tweaking and experimenting with the pieces I have faltered at in the past. In general, I try and have several playtesting sessions of between five and nine hours in the weeks leading up to the tournament, as well as spending a lot of time practicing on the Magic Online computer program. But really, it differs every time, and sometimes the ideal turns into what will suffice as school beats down on me while I’m trying to prepare. And sometimes, well, I think Calvin of Calvin and Hobbes said it best: “There’s no inspiration like last minute panic.”</small></p>
<p style="text-align: left;"><small><strong>Are there any big rivalries in the pro circuit, or does everyone get along pretty well?</strong></small></p>
<p><small>Heh. Good question. For the most part, people get along. But there are definitely a lot of cliques that form within the community which exclude others, and often players from the same country bond together. While there are definitely a lot of people across countries who are very close, there’s nothing like displaying a bit of home country pride when it’s someone from the USA versus someone from Japan in the finals of the event.</small></p>
<p><small>The only time people are really ostracized is when it comes to cheating or being a general scumbag. Information travels in Magic communities very fast. If you’ve leaked information from one group to another, or were suspended from Magic at one point for cheating, or are a very poor sportsman, people are going to find out and might not want to associate with you.</small></p>
<p style="text-align: left;"><small><strong>What&#8217;s a typical day for you during tournament schedules?</strong></small></p>
<p><small>If it’s a tournament day, usually I need to be to the event site at around 9 or 10 in the morning. I wake up about two hours prior, eat a good breakfast, shower, then show up to the event a little early so I can socialize and do something to wake my mind up, which is usually to play some practice games. Then the event starts. Each round of a Magic tournament consists of best two out of three games against a single opponent with the same record as you and lasts 50 minutes. After those 50 minutes are up, each outstanding game is given five more turns to complete before being called a draw, then shortly afterward the next round is put up.</small></p>
<p><small>At a major tournament, each round works out to being about 60 to 75 minutes by the time everything is said and done. While small, local tournaments held in card shops might only last four rounds, pro level events are often somewhere between seven and ten rounds! You’re there for most of the day, usually somewhere between nine and twelve hours. Then, if you’re at a major event like a Grand Prix – an event anybody can play in with a total prize pool of $30,000, happening every weekend or two – or a Pro Tour – an event you have to qualify to play in with a total prize pool of $230,795, happening four times a year – you get to wake up and do the same thing the next day. It’s definitely draining, but it’s a lot of fun.</small></p>
<p style="text-align: left;"><strong><small>How long do you see yourself doing this, and do you think it could lead into a career in the gaming field in some aspect?</small></strong></p>
<p><small>As long as I can! Magic is so deeply entrenched in all aspects of my life that I can’t see myself quitting anytime soon. Many of my best friends, the way I think about life, and the choices I have made are all crafted by Magic. <a href="http://www.starcitygames.com/magic/misc/18337_Flow_of_Ideas_Dear_Magic_Thank_You.html">I wrote an article about this</a> that was well received and explains, in detail, how much Magic has effected my life. I wouldn’t be where I was today without Magic. My goal is to work for Wizards of the Coast, the company which produces Magic. We’ll see if that happens, and I’m going to try everything I can to try and end up with a job making the game I love. I can’t imagine a better job anywhere.</small></p>
<p style="text-align: left;"><small><strong>What tips can you give people who are looking to go pro? </strong></small></p>
<p><small>If you want to excel at anything, whether it’s Magic, school, or your job, you need to dedicate yourself to it. I feel like dedicating myself to Magic and making the decision to do everything I could to improve and put myself into positions where I could qualify to play on the Pro Tour is something a lot of people just don’t do.</small></p>
<p><small>Additionally, when you lose, it’s important to know why you failed. Too many players gloss over their losses, but if you lost you almost always made a mistake somewhere. Look over the game closely enough and you will find something you could have changed, however slight, that would have put you in a better position to win. If you can’t beat Brock, you’re not going to get any closer to winning by continually challenging him with Charmander again and again, It’s like repeatedly hitting your head against a wall. Figure out why you lost, adapt your strategy, understand how the matchup works, and then come back in with a grass Pokémon and take him down.</p>
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<p style="text-align: left;"><em><small>I&#8217;d like to very sincerely thank Gavin for taking the time to do this interview. If you have any questions you&#8217;d like to ask, please leave a comment! I assure you I&#8217;m not going to let him get away with only contributing to one article, so look forward to more from Gavin in the future!</small></em></p>
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