
All I really need to say about Super Street Fighter IV: 3D Edition is that it manages to cram all of the features of its console big brother into a smaller cartridge. This isn’t just a portable version of SSF4, this is SSF4.
Granted, there were a few things that needed to be scaled down in the transition to a handheld: backgrounds that were full of life and animation are now static, and character model elements that were fluid before, like Ryu and Sakura’s headbands, are now stiff and immobile.
Honestly, though, those omissions aren’t even that big a deal: the game still looks great. The character models retain their personality from the HD versions of the game (and judging by screenshots I’ve seen, they look even better than the iPhone version). The 3D, which you wouldn’t think would add much to a 2D fighter, really adds a lot of depth to the game, with the backgrounds becoming layered and the fighters really popping in the foreground. The fact that Capcom is one of the few developers that still likes to use color in their games really shines here, and the game is a great way to see what your new handheld is capable of.