
Today is the debut of a new feature here at PK Bloggin’! entitled Snap Judgements. I have a GameFly account now, and as a result I’m renting games for the first time in about seven years. I’m adding anything remotely interesting to my queue with a “throw everything against the wall and see what sticks” philosophy. I’m not going to like everything I play, which is where Snap Judgements comes in. I’ll give you my thoughts on the first half hour or so of a game, and whether or not I plan on continuing. It should be fun and generate a lot of hate mail, so why the heck not.
Today’s Snap Judgement is Darksiders for the Xbox 360. I heard about this game a little while ago, and until I put the game in my console all I really knew was “it’s like Zelda but darker.” Well, I thought “Zelda but darker” was Twilight Princess, but what they hey. I’ll give it a shot.
There was a little back and forth between Kotaku’s Luke Plunkett and Penny Arcade’s Gabe. In Luke’s review, he made statements about Darksiders character designer Joe Madureira’s work on the game, claiming “Its bulging, ridiculous characters are like something built to appeal to 16 year-old boys from the 1990’s.” Gabe took a lot of offense to that and said that statement said more about Luke Plunkett than it did Joe Mad.
I’m going to have to take Luke’s side on this one. The art style in this game is a mess. I’m sure there’s some people, especially American comic book fans, who love Joe Mad’s style. That’s good for you, and you’ll love how this game looks. For me, it does nothing. When a characters arms are almost as wide as their chest, and he could hold six or seven of his own head in his giant metal hand, it looks messy to me. But my opinion is my own, and I have to listen when everyone bashes the work of Akira Toriyama so now we’re even.
The combat isn’t terribly exciting. It’s just mash X until the enemy takes a certain amount of damage, then push B for a cinematic kill. I don’t have a problem with button mashing combat, as long as it has a certain level of polish and finesse to it. Bayonetta did this flawlessly, with combat that’s stylish and exciting thanks to the lithe, agile protagonist. Darksiders hero War is a slow, plodding beast, with legs he probably stole from some kind of Hell elephant. You’re pretty frequently attacked from the back during mid-combo, and since you only have one attack button you don’t have a nice variety of combinations to pull off like in Bayonetta. It’s just slash, slash, spin slash, upwards slash, repeat. Over and over and over.
The one really cool thing from the first level is you can pick up cars and throw them. You throw them really far, too. There was a giant Hell demon thing I had to weaken by throwing cars at his face. That was pretty neat.
Oh, and Mark Hamill’s voice is in the game. I’m a fan of that.
I’m really not into Darksiders. I still have Final Fantasy XIII to finish (I’m slow, I know, but I’m an adult with a full time job, so leave me be) and I got a few Xbox Live Arcade titles that were on sale this week, plus I’m running through Pokémon on my DS as well. I’m probably not going to play it again, and since I haven’t earned any Achievements yet I can delete it from my played game history and move on with my life.
It’s not TERRIBLE, but it’s not really for me.


