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	<title>Comments on: PK Podcast! Episode 1 &#8211; 01/29/10</title>
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		<title>By: Deanna</title>
		<link>http://www.pkbloggin.net/2010/01/29/pk-podcast-episode-1/comment-page-1/#comment-83</link>
		<dc:creator>Deanna</dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:05:53 +0000</pubDate>
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		<description>And I SHOULD mention, thanks for mentioning me! LOL I was surprised. ^.^</description>
		<content:encoded><![CDATA[<p>And I SHOULD mention, thanks for mentioning me! LOL I was surprised. ^.^</p>
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		<title>By: Deanna</title>
		<link>http://www.pkbloggin.net/2010/01/29/pk-podcast-episode-1/comment-page-1/#comment-82</link>
		<dc:creator>Deanna</dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:03:58 +0000</pubDate>
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		<description>Great first podcast, you guys! Listening to this late, have to remember to listen in every Friday. Can&#039;t wait to hear more! =)</description>
		<content:encoded><![CDATA[<p>Great first podcast, you guys! Listening to this late, have to remember to listen in every Friday. Can&#8217;t wait to hear more! =)</p>
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		<title>By: Gavin Verhey</title>
		<link>http://www.pkbloggin.net/2010/01/29/pk-podcast-episode-1/comment-page-1/#comment-76</link>
		<dc:creator>Gavin Verhey</dc:creator>
		<pubDate>Mon, 01 Feb 2010 01:25:38 +0000</pubDate>
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		<description>Oh, and it&#039;s probably worth saying that I agree. :) The Wii gives new producers a fantastic vehicle to put out games on. 

Living 45 minutes away from Microsoft and Nintendo headquarters, there are always interesting events happening. Last Friday, I went to a digital games panel with five speakers who had worked on a range from the creation of the Xbox, to Halo, Warcraft, Starcraft, Torchlight, and the English localization of the upcoming game Tera, to name a few. Each of them with varying ranges of experience. They all had different points to make, but one of the big pieces they touched on is how easy it is to make a good game these days. 

What would have been an AAA best seller game that sold in 2001 can be made by six kids working with released toolsets today. The Wii gives these people a way to release their games without having to have a hundred person teams, and I think it&#039;s incredible that they have a platform other than the PC to do this on now.</description>
		<content:encoded><![CDATA[<p>Oh, and it&#8217;s probably worth saying that I agree. <img src='http://www.pkbloggin.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The Wii gives new producers a fantastic vehicle to put out games on. </p>
<p>Living 45 minutes away from Microsoft and Nintendo headquarters, there are always interesting events happening. Last Friday, I went to a digital games panel with five speakers who had worked on a range from the creation of the Xbox, to Halo, Warcraft, Starcraft, Torchlight, and the English localization of the upcoming game Tera, to name a few. Each of them with varying ranges of experience. They all had different points to make, but one of the big pieces they touched on is how easy it is to make a good game these days. </p>
<p>What would have been an AAA best seller game that sold in 2001 can be made by six kids working with released toolsets today. The Wii gives these people a way to release their games without having to have a hundred person teams, and I think it&#8217;s incredible that they have a platform other than the PC to do this on now.</p>
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		<title>By: Gavin Verhey</title>
		<link>http://www.pkbloggin.net/2010/01/29/pk-podcast-episode-1/comment-page-1/#comment-75</link>
		<dc:creator>Gavin Verhey</dc:creator>
		<pubDate>Mon, 01 Feb 2010 01:15:23 +0000</pubDate>
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		<description>I enjoyed the first episode! It was the perfect length. From listening to a lot of podcasts and doing my own, too often they end up being hour-long mumblefests. This was a solid length and had an interesting topic to hear about. 

I know this is a really cliche thing to say, but I&#039;m not just saying it to be nice: I actually thought you guys did a really good job on the episode. It didn&#039;t sound like it was a first time it all. I&#039;m sure there were technical difficulties behind the scenes, but I couldn&#039;t even tell. The intro and outro music was great and sounded professional, too. I don&#039;t think I&#039;ve actually ever heard either of your voices before, but you both have really good radio voices.

Keep up the good work! I&#039;m looking forward to episode two.</description>
		<content:encoded><![CDATA[<p>I enjoyed the first episode! It was the perfect length. From listening to a lot of podcasts and doing my own, too often they end up being hour-long mumblefests. This was a solid length and had an interesting topic to hear about. </p>
<p>I know this is a really cliche thing to say, but I&#8217;m not just saying it to be nice: I actually thought you guys did a really good job on the episode. It didn&#8217;t sound like it was a first time it all. I&#8217;m sure there were technical difficulties behind the scenes, but I couldn&#8217;t even tell. The intro and outro music was great and sounded professional, too. I don&#8217;t think I&#8217;ve actually ever heard either of your voices before, but you both have really good radio voices.</p>
<p>Keep up the good work! I&#8217;m looking forward to episode two.</p>
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