PK Podcast! Episode 1 – 01/29/10

Here it is ladies and gents, the long-awaited (but not really) first episode of PK Podcast! In this episode, Christina and I discuss the Wii’s reputation as a shovelware machine.

The game we referenced and hilariously forgot the name of is We Wish You A Merry Christmas by Destineer.

Let us know what you think, and we’ll have another steaming helping of our sexy voices for you next Friday night.

PK Podcast! Episode 1 – 01/29/10

[ Apologies for some technical difficulties, we're having issues getting the media player to embed, so for temporarily you'll need to either open that in a new window and listen to it there, or Right-Click ยป Save As... and listen to it on your computer's media player. Sorry! We're working the kinks out of things still. Please bear with us, thanks! -Christina ]

4 Comments

  1. Gavin Verhey

    I enjoyed the first episode! It was the perfect length. From listening to a lot of podcasts and doing my own, too often they end up being hour-long mumblefests. This was a solid length and had an interesting topic to hear about.

    I know this is a really cliche thing to say, but I’m not just saying it to be nice: I actually thought you guys did a really good job on the episode. It didn’t sound like it was a first time it all. I’m sure there were technical difficulties behind the scenes, but I couldn’t even tell. The intro and outro music was great and sounded professional, too. I don’t think I’ve actually ever heard either of your voices before, but you both have really good radio voices.

    Keep up the good work! I’m looking forward to episode two.

  2. Gavin Verhey

    Oh, and it’s probably worth saying that I agree. :) The Wii gives new producers a fantastic vehicle to put out games on.

    Living 45 minutes away from Microsoft and Nintendo headquarters, there are always interesting events happening. Last Friday, I went to a digital games panel with five speakers who had worked on a range from the creation of the Xbox, to Halo, Warcraft, Starcraft, Torchlight, and the English localization of the upcoming game Tera, to name a few. Each of them with varying ranges of experience. They all had different points to make, but one of the big pieces they touched on is how easy it is to make a good game these days.

    What would have been an AAA best seller game that sold in 2001 can be made by six kids working with released toolsets today. The Wii gives these people a way to release their games without having to have a hundred person teams, and I think it’s incredible that they have a platform other than the PC to do this on now.

  3. Deanna

    Great first podcast, you guys! Listening to this late, have to remember to listen in every Friday. Can’t wait to hear more! =)

  4. Deanna

    And I SHOULD mention, thanks for mentioning me! LOL I was surprised. ^.^

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