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	<title>Comments on: RPG, or Really, Please Gag (On A Giant Sword)</title>
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		<title>By: Kiwi</title>
		<link>http://www.pkbloggin.net/2010/01/07/rpg-or-really-please-gag-on-a-giant-sword/comment-page-1/#comment-53</link>
		<dc:creator>Kiwi</dc:creator>
		<pubDate>Mon, 25 Jan 2010 06:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pkbloggin.net/?p=140#comment-53</guid>
		<description>I have to agree with the guy before me..  Although this game had new ideas, the characters were just uninteresting.  I didn&#039;t care about them at all.  Their interactions were lengthy and produced a lot of nothing.  This game just didn&#039;t have an ass-blasting formula like Suikoden (one) :/  You know, where there&#039;s an inciting incident, rising action, characters that you latch onto like viktor and gremio (if ya know what I&#039;m talking about. ) : )  Most unfortunate is I&#039;m latched onto quick snappy movements that are only in pixel based games like diablo II.  Once things go 3D, it&#039;s like everyone&#039;s walking on pillows.</description>
		<content:encoded><![CDATA[<p>I have to agree with the guy before me..  Although this game had new ideas, the characters were just uninteresting.  I didn&#8217;t care about them at all.  Their interactions were lengthy and produced a lot of nothing.  This game just didn&#8217;t have an ass-blasting formula like Suikoden (one) :/  You know, where there&#8217;s an inciting incident, rising action, characters that you latch onto like viktor and gremio (if ya know what I&#8217;m talking about. ) : )  Most unfortunate is I&#8217;m latched onto quick snappy movements that are only in pixel based games like diablo II.  Once things go 3D, it&#8217;s like everyone&#8217;s walking on pillows.</p>
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		<title>By: 200X</title>
		<link>http://www.pkbloggin.net/2010/01/07/rpg-or-really-please-gag-on-a-giant-sword/comment-page-1/#comment-37</link>
		<dc:creator>200X</dc:creator>
		<pubDate>Sun, 17 Jan 2010 22:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pkbloggin.net/?p=140#comment-37</guid>
		<description>Making the switch to active combat wasn&#039;t the issue for me; I love Action RPGs.  However, the characters really were just uninteresting, and then the character progression system was also pretty lousy. Compared to systems like 7 and 9 had, the license system was a little retarded.

Overall, it utterly failed to hold my interest, and I ended up selling it.</description>
		<content:encoded><![CDATA[<p>Making the switch to active combat wasn&#8217;t the issue for me; I love Action RPGs.  However, the characters really were just uninteresting, and then the character progression system was also pretty lousy. Compared to systems like 7 and 9 had, the license system was a little retarded.</p>
<p>Overall, it utterly failed to hold my interest, and I ended up selling it.</p>
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